Alliances, rivalries & power
Factions
The groups, alliances, and rival powers active in Hellbreakers.
Archive section
Allies
Eagle Knights
The Eagle Knights are Andoran's famed order of idealists, sworn to the cause of liberty above crown or coin. Where Cheliax exports tyranny, the Eagle Knights export freedom — championing the rights of common folk, opposing slavery in all its forms, and standing against tyrants wherever they take root.
Open factionHellbreakers League
Also known as The Hellbreakers, Hellbreakers, The Revolution
The Hellbreakers League is a young but rapidly growing rebel organization, founded in Isger by idealists and former soldiers who had grown sick of watching ordinary people suffer for the failures of their faraway Chelaxian rulers and their own neglectful government. Led by the husband-and-wife founders Alceo and Phoebe Demetrias, Hellbreakers League gathers like-minded rebels from every walk of life — local farmers defending their homes, exiles fleeing Cheliax, foreign sympathizers, and hardened veterans alike — under a single oath: to renounce Abrogail Thrune's claim over Isger and to topple Chelaxian tyranny wherever it festers.
Open factionIsgeran Independence
Also known as Isgeran Independence
Hellbreakers League League was tasked with championing Isgeran Independence among Isger's people. Following a reduction in raids on trade vessels, members of The Hellbreakers were assigned to specific regions to understand local concerns, assist communities, and advocate for independence.
Open factionPeople Of Isger
The people of Isger are the population whose support Hellbreakers League seek for their revolution and whom the organization hopes may join its cause. Rhokrag stated that the Hellbreakers needed the people of Isger on their side and had to be perceived as fighting a good and necessary fight.
Open factionPolitical Allies In Elidir
Hellbreakers League’ leaders, including Alzeo, sought to remove the bounties offered for The Party through Political Allies In Elidir.
Open factionStumpfield's Artists
Stumpfield’s Artists are a collective of goblin and human residents living in a settlement of wagons and semi-permanent tents. Each month, they create a collective sculpture using materials such as rope, wicker, paint, clay, and scarves, leaving it for nature to alter or destroy.
Open factionThe Party
Also known as The Group
The Party are members of the Hellbreakers League, using a secret headquarters in an unassuming house on Saringallow’s eastern side. They work to secure supplies for Hellbreakers League, keep as many opponents alive as possible, and avoid revealing their Hellbreaker ties while the organization’s leaders seek to remove the bounties on them.
Open factionArchive section
Enemies
Cheliax Government
The Kingdom of Cheliax is the diabolic empire that holds Isger in its grip — and at its head sits House Thrune, the ruling line that bound the nation to Hell itself. When the god Aroden died and Cheliax fell into the despair and civil war that followed, it was House Thrune that clawed its way to the throne by striking a pact with the archdevil Asmodeus, trading the empire's soul for the power to restore order.
Open factionHellknights
The Hellknights are an order of grim, iron-disciplined enforcers who hold a single conviction above all else: that law and order must be upheld absolutely, no matter the cost in blood or mercy. Born in Cheliax and bound to its infernal hierarchy, they take the devils of Hell as their model — not as gods to worship, but as exemplars of unbending discipline, the merciless enforcement of contracts, and the cold machinery of order.
Open factionIsger's Government
Also known as Government In Elidir
Isger's Government is a vassal state of Cheliax, bound to abide by its laws and decrees, and is ruled not by a king but by a steward appointed from Cheliax to oversee the nation and its trade. The current steward, Hedvend VI, is only the latest in a long line, and he governs at the sufferance of Her Infernal Majestrix Abrogail Thrune II.
Open factionSister of the Golden Erinys
Also known as Sisterhood Of The Golden Arenas, The Nuns Of The Bright Embers Orphanate, The Nuns, Golden Erinyes
The Sisterhood of the Golden Erinys is an order of Asmodean nuns devoted to the Lord of Hell, instantly recognizable in their red habits marked with a five-pointed star worked in golden thread. They rose to prominence in the years after the Goblinblood Wars, when—backed by the Church of Asmodeus and House Thrune—they established orphanages across Isger, including the Bright Embers Orphanate in Vordia, and took in the countless children left parentless by that conflict.
Open factionArchive section
Neutral
Goblins
Also known as Goblins To The South
The goblins to the south are restless after a recent battle. They are awaiting a response from Elidir and Cheliax.
Open factionHobgoblin Raiders
During the Goblinblood Wars, the Hobgoblin Raiders tried to burn Umok to the ground. A visiting champion pushed them back and saved everyone in the town.
Open factionMercenary League
Druma's Mercenary League is the for-hire military arm of Druma, the fabulously wealthy mercantile nation that borders Isger to the east. Druma is ruled by the Kalistocracy, devotees of a creed that prizes the accumulation of wealth above almost all else, and the Mercenary League is an extension of that philosophy: a professional, well-equipped fighting force that sells its services to whoever can meet the price.
Open factionNearby Goblins
Umok has a history of conflicts with nearby goblin camps over resources such as wood and game. During the Goblinblood Wars, Hobgoblin Raiders attempted to burn Umok, leading to a ban on fire within five hundred yards of the town's boundaries.
Open factionThe People Of Umok
Also known as Distrustful Townspeople, People Of Umok, Townspeople
The People Of Umok were distrustful of goblins and worried about the fire dogs responsible for several forest fires. They allowed a badly burned goblin to recover after the party persuaded them not to exile her.
Open faction