Factions

Faction

The Party

Known as The Group

The Party are members of the Hellbreakers League, using a secret headquarters in an unassuming house on Saringallow’s eastern side. They work to secure supplies for Hellbreakers League, keep as many opponents alive as possible, and avoid revealing their Hellbreaker ties while the organization’s…

Known record

About The Party

Faction overview

The Party are members of the Hellbreakers League, using a secret headquarters in an unassuming house on Saringallow’s eastern side. They work to secure supplies for Hellbreakers League, keep as many opponents alive as possible, and avoid revealing their Hellbreaker ties while the organization’s leaders seek to remove the bounties on them.
They reached the headquarters with Ethran, rested, and accepted Rhokrag’s assignment to investigate the missing recruit Gertraud and a warehouse delivery. At the warehouse, they disabled a crate trap, subdued thieves, rescued Gertraud, and learned the supplies had been stolen before arrival. Gertraud rewarded them with a Whispering Wire. The Party reported back, then pursued their own work in town. The next day, Rhokrag assigned them to intercept a military supply ship. After reaching the ambush site, they used Bromli Alefist as bait and boarded the ship by surprise. They defeated The Captain, subdued several sailors, and destroyed an animated armor, triggering a magical blast that set the ship ablaze.

The Party is a cell of the Hellbreakers League, based in a basement headquarters in Saringallow. After the deaths of two members, Rhograk ordered the cell to lie low. The Hellbreakers’s leadership later assigned the cell to advocate for Isgeran Independence, learn local concerns, and assist communities between the river and Chitterwood. Rhograk led the survivors out of captivity and back to Saringallow, where the cell rested and regrouped. They learned that A Hellknight sought information on The Hellbreakers. During a week of recovery, the members earned money in Saringallow. The cell then purchased a wagon and horses, traveled toward Vordia, aided travelers and needy locals, and spread support for independence. In Vordia, they investigated the Bright Embers Orphanate after hearing of strange activity there. Inside, The Party encountered and resolved haunts in the mess hall and playroom. In the attic, they fought an attic whisperer until Mielikki destroyed it, concluding the encounter.

The Party includes Kracka, Kuippana, Khar’gan, Lexx Rennde, Samantha, and Mielikki. In Chitterwood, they sought an armored man planning a ritual to destroy goblins and later agreed to help Thorngrip’s goblins drive away the Isgeri Slayers. A sister of the Golden Irines directed them to the Lucent Mission. There, they fought the occupants, killed three devils, left the defeated nuns alive, and accepted Sister Endreah’s surrender. Endreah told them that Viro Ahala planned to summon a devil near Chitterwood’s eastern border. The Party left her at the mission under her promise to stay. After a six-day journey back to Umok, they traveled through Chitterwood toward Stumpfield to search for the ritual. At a clearing, they fought devils gathered around a petrified stump and found ritual supplies. Lexx judged the work smaller than the ritual Endreah had described, possibly a practice attempt.

Zagnub led The Party to Thorngrip, where an elder offered the ancestors’ help finding the armored man if The Group drove off the Isgeri Slayers. They went to the Slayers’ camp and fought the four men there. As Kracka searched the fallen, Kuippana heard at least two people and several wolves approaching from the northwest.