Badlands, holds & distant horizons

Locations

Places arranged from the campaign’s active heartland to the wider world beyond Belkzen.

Archive section

Belkzen

23
active

Nation

Belkzen

Belkzen
Belkzen is a rugged badlands nation in northern Avistan, home to numerous independent orc holds. Orcs first reached the surface here after being driven from the Darklands, and the nation has spent generations rebuilding its own identity and reputation.Open location
active

City

Urgir

UrgirBelkzen
Urgir is the capital of Belkzen, a former dwarven sky citadel known as Koldukar before its conquest by orcs. It serves as the seat of the Empty Hand Hold and is the seat of power for Ardax the White-Hair.Open location
active

Camp

Torrentmoot

TorrentmootBelkzen
A seasonal encampment on a dusty plateau along the Flood Road, Torrentmoot is situated within sight of the snowcapped Tusk Mountains. During the Flood Truce, when melting snow turns the road into a riverbed, the holds of Belkzen gather resources and observe a rare season of peace.Open location
active

Landmark

Flood Road

Flood RoadBelkzen
A dusty roadway that becomes a rushing river each year when snowmelt from the Tusk Mountains floods it, marking the start of the Flood Truce and the migration of the aurochs herds. The Flood Road becomes a riverbed when snow and ice melt from the Tusk Mountains, bringing explosive plant growth and…Open location
active

City

Wyvernsting

WyvernstingBelkzen
A mountain fortress city near the Kodar Mountains, second only to Urgir in strategic importance. Known for its skilled blacksmiths and stables of trained megafauna, ruled by the Unbroken Horn Hold.Open location
active

District

Hagtooth Hill

Hagtooth HillWyvernstingBelkzen
A hill within Wyvernsting where most of the ruling Unbroken Horn Hold lives and trains.Open location
active

Fortress

Fort Paskis

Fort PaskisWyvernstingBelkzen
A stone keep atop one of Wyvernsting's two hills, serving as headquarters and living quarters for the city's current ruler and closest allies.Open location
active

District

The Market

The MarketWyvernstingBelkzen
Wyvernsting's bustling trade district near the city's center, hosting inns for visitors and numerous shops trading weapons, armor, and the city's famed megafauna.Open location
active

District

Downside

DownsideWyvernstingBelkzen
Home to most of Wyvernsting's orc residents who aren't part of the ruling hold; its steep-roofed homes are small but comfortable.Open location
active

District

Backhill

BackhillWyvernstingBelkzen
A sprawling, impoverished neighborhood to the north of Wyvernsting where most of the city's non-orc residents live, prone to frequent fires among its tightly packed wooden buildings.Open location
active

District

Stockside

StocksideWyvernstingBelkzen
A Wyvernsting neighborhood of stables and leather goods manufacturers, home mainly to the city's most dedicated hostlers.Open location
active

Town

Blisterwell

BlisterwellBelkzen
A cluster of vertical settlements built into the shafts of a former dwarven pit mine, its slag-strewn streets divided between two rival holds.Open location
active

Stronghold

Splitskull Keep

Splitskull KeepBelkzen
A fortified keep near the Ustalav border, held by the Cleft Head Hold.Open location
active

Location

Burning Sun Hold

Burning Sun Hold
Burning Sun Hold is an orc hold. Gurnak originated from this location but spent most of his childhood and life in Absalom.Open location
active

Region

Tusk Mountains

Tusk MountainsBelkzen
A mountain range that gives Belkzen its name, the source of the annual snowmelt that floods the Flood Road each year.Open location
active

Region

Kodar Mountains

Kodar MountainsBelkzen
A mountain range in northeastern Belkzen, home to Wyvernsting and the nearby Algid Wastes.Open location
active

Region

Mindspin Mountains

Mindspin MountainsBelkzen
A mountain range along Belkzen's frontier.Open location
active

Region

Dirt Sea

Dirt SeaBelkzen
A vast expanse of treacherous quicksand, navigable only by those who know its shifting currents — like the Drowning Sand Hold.Open location
active

Region

Algid Wastes

Algid WastesBelkzen
A frozen expanse near the Kodar Mountains, home to valuable and dangerous megafauna.Open location
active

Landmark

Deepgate

DeepgateBelkzen
An access point to the Darklands in western Belkzen.Open location
active

Landmark

Whisperfall Pass

Whisperfall PassBelkzen
A mountain pass whose surrounding foothills are the primary territory of the nomadic Storm-Screamers of Rull.Open location
active

Landmark

Cleftbone Canyon

Cleftbone CanyonBelkzen
A canyon near Wyvernsting's mountain approach, in the northeastern Kodar Mountains.Open location
active

Landmark

Darkwater Lake

Darkwater LakeBelkzen
A lake far below the cliffs near Wyvernsting.Open location

Archive section

Beyond Belkzen

08

Archive section

Minor Locations

01

Archive section

Uncategorized

11
active

Location

Bloodied Gauntlet Section Of Camp

Bloodied Gauntlet Section Of Camp
The Bloodied Gauntlet section of camp features tents, a cooking area, and closed, unmarked crates located behind one tent. A crowd gathered around a tent after an orc discovered a missing tusk, accompanied by a bloody scene.Open location
active

Location

Bloodied Gauntlet

Bloodied Gauntlet
The Bloodied Gauntlet is an orc hold located at Torrentmoot. It has been marked by a group of blue-tattooed tooth fairies, who are believed to have arrived with or followed the hold.Open location
active

Location

Broken Spears

Broken Spears
Broken Spears is a badlands region about twenty miles away, filled with numerous rock spires. Perytons are common there.Open location
active

Location

Main Camp

Main Camp
The Main Camp served as The Group's base following the tooth-fairy gang war. Ardax the White-Hair's guard summoned The Group to meet Ardax the White-Hair, who expressed gratitude and presented Vaska with the Storm Skewermaul.Open location
active

Location

Peryton Nest

Peryton Nest
A large nest occupies the flat summit of a rock spire in Broken Spears, overlooking the surrounding badlands, river road, and northern mountains. Two perytons, a mother and daughter, circled above the nest, each offering the other’s treasure in exchange for a killing.Open location
active

Location

Ravine

Ravine
The ravine is located just outside the camp, containing an injured orc at its bottom. Kar discovered The Survivor but was unable to carry him back up.Open location
active

Location

Ardax's Overlook

Ardax's Overlook
Ardax the White-Hair chose the overlook as a safe place to watch the Flood Road, a couple of hours from camp. As the gathering arrived, Vaska and Gurnak noticed the absence of animals or birds nearby.Open location
active

Location

Cenotaph

Cenotaph
Davorr’s research linked the ancient black-marble obelisk to Whispering Tyrant’s rise to power.Open location
active

Location

Druma

Druma
Druma is a potential strong ally in the fight against Whispering Tyrant. Their support and supplies could aid a mutual-aid alliance between the Knights of Lastwall and the The Blackjackets.Open location
active

Location

Thassilonian Ruins

Thassilonian Ruins
The Thassilonian ruins lie to the west. The Pathfinder Society has been offered a chance to explore them and will provide support using any items found there.Open location
active

Location

Cleft Head Hold

Cleft Head Hold
Cleft Head Hold’s ruler has a strongly defended fort near the border with Ustalaf. Ardax the White-Hair assigned some of his warriors to escort the main caravan there and asked the party to accompany it.Open location