Badlands, holds & distant horizons
Locations
Places arranged from the campaign’s active heartland to the wider world beyond Belkzen.
Archive section
Belkzen
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Nation
Belkzen
Belkzen is a rugged badlands nation in northern Avistan, home to numerous independent orc holds. Orcs first reached the surface here after being driven from the Darklands, and the nation has spent generations rebuilding its own identity and reputation.Open locationactive
City
Urgir
Urgir is the capital of Belkzen, a former dwarven sky citadel known as Koldukar before its conquest by orcs. It serves as the seat of the Empty Hand Hold and is the seat of power for Ardax the White-Hair.Open locationactive
Camp
Torrentmoot
A seasonal encampment on a dusty plateau along the Flood Road, Torrentmoot is situated within sight of the snowcapped Tusk Mountains. During the Flood Truce, when melting snow turns the road into a riverbed, the holds of Belkzen gather resources and observe a rare season of peace.Open locationactive
Landmark
Flood Road
A dusty roadway that becomes a rushing river each year when snowmelt from the Tusk Mountains floods it, marking the start of the Flood Truce and the migration of the aurochs herds. The Flood Road becomes a riverbed when snow and ice melt from the Tusk Mountains, bringing explosive plant growth and…Open locationactive
City
Wyvernsting
A mountain fortress city near the Kodar Mountains, second only to Urgir in strategic importance. Known for its skilled blacksmiths and stables of trained megafauna, ruled by the Unbroken Horn Hold.Open locationactive
District
Hagtooth Hill
A hill within Wyvernsting where most of the ruling Unbroken Horn Hold lives and trains.Open locationactive
Fortress
Fort Paskis
A stone keep atop one of Wyvernsting's two hills, serving as headquarters and living quarters for the city's current ruler and closest allies.Open locationactive
District
The Market
Wyvernsting's bustling trade district near the city's center, hosting inns for visitors and numerous shops trading weapons, armor, and the city's famed megafauna.Open locationactive
District
Downside
Home to most of Wyvernsting's orc residents who aren't part of the ruling hold; its steep-roofed homes are small but comfortable.Open locationactive
District
Backhill
A sprawling, impoverished neighborhood to the north of Wyvernsting where most of the city's non-orc residents live, prone to frequent fires among its tightly packed wooden buildings.Open locationactive
District
Stockside
A Wyvernsting neighborhood of stables and leather goods manufacturers, home mainly to the city's most dedicated hostlers.Open locationactive
Town
Blisterwell
A cluster of vertical settlements built into the shafts of a former dwarven pit mine, its slag-strewn streets divided between two rival holds.Open locationactive
Stronghold
Splitskull Keep
A fortified keep near the Ustalav border, held by the Cleft Head Hold.Open locationactive
Location
Burning Sun Hold
Burning Sun Hold is an orc hold. Gurnak originated from this location but spent most of his childhood and life in Absalom.Open locationactive
Region
Tusk Mountains
A mountain range that gives Belkzen its name, the source of the annual snowmelt that floods the Flood Road each year.Open locationactive
Region
Kodar Mountains
A mountain range in northeastern Belkzen, home to Wyvernsting and the nearby Algid Wastes.Open locationactive
Region
Mindspin Mountains
A mountain range along Belkzen's frontier.Open locationactive
Region
Dirt Sea
A vast expanse of treacherous quicksand, navigable only by those who know its shifting currents — like the Drowning Sand Hold.Open locationactive
Region
Algid Wastes
A frozen expanse near the Kodar Mountains, home to valuable and dangerous megafauna.Open locationactive
Landmark
Deepgate
An access point to the Darklands in western Belkzen.Open locationactive
Landmark
Whisperfall Pass
A mountain pass whose surrounding foothills are the primary territory of the nomadic Storm-Screamers of Rull.Open locationactive
Landmark
Cleftbone Canyon
A canyon near Wyvernsting's mountain approach, in the northeastern Kodar Mountains.Open locationactive
Landmark
Darkwater Lake
A lake far below the cliffs near Wyvernsting.Open locationArchive section
Beyond Belkzen
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Region
The Gravelands
A blighted stretch of land bordering Belkzen and Lastwall, scarred by past conflicts. The Knights of Lastwall contained Tarbaphon’s armies there.Open locationactive
Location
Absalom
Absalom is where Gurnak, originally from the Burning Sun Hold, spent most of his childhood and life before recently leaving. The apothecaries in Absalom endorsed handwashing.Open locationactive
Region
Sarkoris Scar
A war-scarred region east of Belkzen.Open locationactive
Nation
Ustalav
A gothic nation bordering Belkzen to the south, with a long and complicated history with the orc holds.Open locationactive
Nation
Nirmathas
A young nation to the south of Belkzen, historically wary of the orc nation due to old border conflicts.Open locationactive
Nation
Realm of the Mammoth Lords
A frozen northern realm bordering Belkzen, home to various Kellid followings.Open locationactive
Region
Varisia
A sprawling region to the west of Belkzen, home to the Shoanti people and the ruins of ancient Thassilon, among much else.Open locationactive
Region
New Thassilon
A region built atop the ruins of ancient Thassilon, part of which underlies Belkzen itself.Open locationArchive section
Minor Locations
Archive section
Uncategorized
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Location
Bloodied Gauntlet Section Of Camp
The Bloodied Gauntlet section of camp features tents, a cooking area, and closed, unmarked crates located behind one tent. A crowd gathered around a tent after an orc discovered a missing tusk, accompanied by a bloody scene.Open locationactive
Location
Bloodied Gauntlet
The Bloodied Gauntlet is an orc hold located at Torrentmoot. It has been marked by a group of blue-tattooed tooth fairies, who are believed to have arrived with or followed the hold.Open locationactive
Location
Broken Spears
Broken Spears is a badlands region about twenty miles away, filled with numerous rock spires. Perytons are common there.Open locationactive
Location
Main Camp
The Main Camp served as The Group's base following the tooth-fairy gang war. Ardax the White-Hair's guard summoned The Group to meet Ardax the White-Hair, who expressed gratitude and presented Vaska with the Storm Skewermaul.Open locationactive
Location
Peryton Nest
A large nest occupies the flat summit of a rock spire in Broken Spears, overlooking the surrounding badlands, river road, and northern mountains. Two perytons, a mother and daughter, circled above the nest, each offering the other’s treasure in exchange for a killing.Open locationactive
Location
Ravine
The ravine is located just outside the camp, containing an injured orc at its bottom. Kar discovered The Survivor but was unable to carry him back up.Open locationactive
Location
Ardax's Overlook
Ardax the White-Hair chose the overlook as a safe place to watch the Flood Road, a couple of hours from camp. As the gathering arrived, Vaska and Gurnak noticed the absence of animals or birds nearby.Open locationactive
Location
Cenotaph
Davorr’s research linked the ancient black-marble obelisk to Whispering Tyrant’s rise to power.Open locationactive
Location
Druma
Druma is a potential strong ally in the fight against Whispering Tyrant. Their support and supplies could aid a mutual-aid alliance between the Knights of Lastwall and the The Blackjackets.Open locationactive
Location
Thassilonian Ruins
The Thassilonian ruins lie to the west. The Pathfinder Society has been offered a chance to explore them and will provide support using any items found there.Open locationactive
Location