Badlands, holds & distant horizons
Locations
Places arranged from the campaign’s active heartland to the wider world beyond Belkzen.
Archive section
Belkzen
Campaign heartland
Nation · rugged badlands
Belkzen
A land of independent orc holds, seasonal floods, hard-won identity, and the gathering threat of the undead.Open locationKnown through the cast
City · capital of Belkzen
Urgir
The former dwarven sky citadel of Koldukar, now Belkzen’s trading capital and the seat of Ardax’s power.Open locationCurrent location
Seasonal encampment
Torrentmoot
A great Flood Truce gathering where orc holds and foreign envoys test the possibility of alliance.Open locationTravelled
Landmark · seasonal road and riverbed
Flood Road
A dusty road transformed by mountain snowmelt into the river that begins the Flood Truce and the aurochs migration.Open locationNot yet visited
City · mountain fortress
Wyvernsting
A strategic fortress city near the Kodars, famed for its blacksmiths and trained megafauna.Open locationNot yet visited
District
Hagtooth Hill
The Wyvernsting hill where most members of the ruling Unbroken Horn Hold live and train.Open locationNot yet visited
Fortress
Fort Paskis
A stone keep crowning one of Wyvernsting’s two hills and housing the city’s ruler and closest allies.Open locationNot yet visited
District
The Market
Wyvernsting’s bustling central trade quarter, selling arms, armour, and the city’s famed megafauna.Open locationNot yet visited
District
Downside
A district of small, comfortable steep-roofed homes for most of Wyvernsting’s orc residents outside the ruling hold.Open locationNot yet visited
District
Backhill
A sprawling northern neighbourhood where tightly packed wooden buildings leave poorer residents vulnerable to fire.Open locationNot yet visited
District
Stockside
A district of stables, hostlers, and leather-workers serving Wyvernsting’s renowned megafauna trade.Open locationNot yet visited
Town · former pit mine
Blisterwell
Vertical settlements built into an abandoned dwarven mine and divided between two rival orc holds.Open locationNot yet visited
Stronghold
Splitskull Keep
A fortified Cleft Head stronghold near Belkzen’s border with Ustalav.Open locationKnown through Gurnak
Orc hold
Burning Sun Hold
Gurnak’s birth hold, devoted to Sarenrae and committed to challenging some of Belkzen’s crueler traditions.Open locationSeen from Torrentmoot
Mountain range
Tusk Mountains
The range that gives Belkzen its name and feeds the annual flood of the Flood Road.Open locationNot yet visited
Mountain range
Kodar Mountains
Belkzen’s northeastern mountain range, containing Wyvernsting and the Algid Wastes.Open locationBackground geography
Mountain range
Mindspin Mountains
A long mountain frontier marking part of Belkzen’s rugged borderlands.Open locationBackground geography
Quicksand region
Dirt Sea
A vast, treacherous expanse of quicksand navigated by the Drowning Sand Hold.Open locationNot yet visited
Frozen expanse
Algid Wastes
A frozen region near the Kodars, home to valuable and dangerous megafauna.Open locationBackground geography
Darklands access point
Deepgate
A western gateway into the Darklands from which the Gutspear Hold was displaced.Open locationBackground geography
Mountain pass
Whisperfall Pass
A mountain pass whose foothills form the primary range of the nomadic Storm-Screamers of Rull.Open locationNot yet visited
Canyon
Cleftbone Canyon
A canyon on the mountain approach to Wyvernsting in the northeastern Kodars.Open locationNot yet visited
Lake
Darkwater Lake
A remote lake far beneath the cliffs near Wyvernsting.Open locationArchive section
Beyond Belkzen
Strategic threat
Blighted borderland
The Gravelands
A war-scarred borderland with Lastwall, bound to the undead threat and the Whispering Tyrant.Open locationKnown through Gurnak
City · top level
Absalom
The city at the centre of the world, where Gurnak grew up, studied, and received lifesaving care.Open locationBackground geography
Region · top level
Sarkoris Scar
A war-scarred region east of Belkzen.Open locationBordering realm
Nation · top level
Ustalav
A gothic nation south of Belkzen with a long and complicated history with the orc holds.Open locationBordering realm
Nation · top level
Nirmathas
A young southern nation historically wary of Belkzen and crossed by Golden Wheel trade routes.Open locationBordering realm
Nation · top level
Realm of the Mammoth Lords
A frozen northern realm bordering Belkzen and home to numerous Kellid followings.Open locationBackground geography
Region · top level
Varisia
A sprawling western region known for the Shoanti and the ruins of ancient Thassilon.Open locationBackground geography
Region · top level
New Thassilon
A region founded atop ancient Thassilon, parts of whose buried legacy extend beneath Belkzen.Open locationArchive section