Blood ties, sworn oaths & war banners

Factions

The holds, groups, alliances, and rival powers already shaping the story.

Archive section

Allies

01

Archive section

Friendly

05

Archive section

Other

11
Council factionactive

The Warmongers

The WarmongersEmpty Hand HoldThe Orc Holds

Urgir’s most traditional political bloc, favouring decisive physical solutions over hesitant diplomacy.

Open faction
Council factionactive

The Reverent

The ReverentEmpty Hand HoldThe Orc Holds

Representatives of Urgir’s many faiths, united by the desire to strengthen the orc people.

Open faction
Council factionactive

The Provident

The ProvidentEmpty Hand HoldThe Orc Holds

A bloc representing common hunters and raiders while defending the balance of power among the holds.

Open faction
Council factionactive

The Jobbers

The JobbersEmpty Hand HoldThe Orc Holds

An emerging merchant-class bloc favouring business growth and accused of dismissing tradition.

Open faction
Sovereign nation · hobgoblinsactive

Oprak

A militaristic hobgoblin nation seeking alliances so its neighbours will not test its strength.

Open faction
Mercenary companyactive

The Blackjackets

A prestigious, disciplined Druman mercenary company seeking recruits and knowledge of orc battle tactics.

Open faction
Mercantile guildactive

Golden Wheel Trading Company

A small mercantile conglomerate looking toward Belkzen’s opening markets.

Open faction
Merchant-mystic traditionperipheral

Prophets of Kalistrade

Druman merchant-mystics interested in Belkzen’s markets, though few risk travelling there.

Open faction
Trade companyperipheral

The Aspis Consortium

A cutthroat commercial organisation always seeking fresh recruits willing to bend the rules.

Open faction
Secretive occult orderperipheral

Esoteric Order of the Palatine Eye

Ustalavic occult scholars who are rarely granted safe passage into Belkzen.

Open faction
Northern communitiesperipheral

Kellid Followings

Northern communities that stand to gain from safer trade routes through Belkzen.

Open faction

Archive section

Orc Holds

14
Orc holdactive

Empty Hand Hold

Empty Hand HoldThe Orc Holds

Belkzen’s most powerful hold, ruling Urgir and driving the campaign to unite against the Whispering Tyrant.

Open faction
Orc holdactive

Death’s Head Hold

Death’s Head HoldThe Orc Holds

The hold surrounding and guarding Urgir, closely allied with Ardax’s Empty Hand Hold.

Open faction
Orc holdactive

Burning Sun Hold

Burning Sun HoldThe Orc Holds

A Sarenrae-worshipping hold that challenges some crueler traditions while remaining ready for battle.

Open faction
Orc holdactive

Gutspear Hold

Gutspear HoldThe Orc Holds

A displaced, itinerant hold represented at Torrentmoot by the formidable Grothlyn Zor.

Open faction
Orc holdactive

Unbroken Horn Hold

Unbroken Horn HoldThe Orc Holds

The powerful rulers of Wyvernsting, renowned for blacksmiths, trained megafauna, and aggressive trade.

Open faction
Nomadic orc holdactive

Storm-Screamers of Rull

Storm-Screamers of RullThe Orc Holds

Nomadic weather-masters who welcome the floods and guard the aurochs migration, now divided over Dergram’s prophecy.

Open faction
Orc holdactive

Cleft Head Hold

Cleft Head HoldThe Orc Holds

A pragmatic, guarded hold controlling Splitskull Keep near the Ustalav border.

Open faction
Orc holdactive

Bloodied Gauntlet Hold

Bloodied Gauntlet HoldThe Orc Holds

A formerly Gorum-devoted hold searching for spiritual direction and renewed purpose after the god’s death.

Open faction
Orc holdperipheral

Wingripper Hold

Wingripper HoldThe Orc Holds

A hold known for training and riding wyverns.

Open faction
Orc holdperipheral

Death Tower Hold

Death Tower HoldThe Orc Holds

A hold devoted to unsettling religious rites and shadowed by rumours of the Carcass Man.

Open faction
Orc holdperipheral

One Eye Hold

One Eye HoldThe Orc Holds

Darklands-descended residents of Blisterwell locked in a long rivalry with the Haskodar Hold.

Open faction
Orc holdperipheral

Haskodar Hold

Haskodar HoldThe Orc Holds

A newer Blisterwell hold competing with the One Eye Hold for control of the town.

Open faction
Orc holdperipheral

Ice Tooth Hold

Ice Tooth HoldThe Orc Holds

A northern hold focused on hunting, megafauna, and trade rather than Urgir’s politics.

Open faction
Orc holdperipheral

Drowning Sand Hold

Drowning Sand HoldThe Orc Holds

Expert navigators who ferry travellers across the Dirt Sea’s treacherous quicksand.

Open faction