Blood ties, sworn oaths & war banners
Factions
The holds, groups, alliances, and rival powers already shaping the story.
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Allies
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Friendly
The Parents
Worried and angry orc parents of Kar, Xan, and Ilo. Their children are green-skinned and usually obedient, returning when they promise to do so.
Open factionThe Orc Holds
Also known as Belkzen’s Halls
The Orc Holds of Belkzen establish camps along the Flood Road during the annual flood truce, temporarily halting open conflict to gather meat, hides, and other resources from the aurochs migration. The holds vary in size from small camps to settlements with over a thousand individuals.
Open factionOrcs
Orcs at Torrentmoot came from many clans and holds, including the Empty Hand Hold and Burning Sun Hold. Gurnak sought to record their history, legends, and culture for outsiders, while Ardax promoted cooperation among them.
Open factionKnights of Lastwall
A knightly order from the nation of Lastwall, maintaining ties — and old rivalries — with several of Belkzen's holds. The surviving Knights of Lastwall seek allies against Tarbaphon and are interested in the Black Jackets’ training and in support and supplies from Druma.
Open factionThe Pathfinder Society
Field agents dedicated to exploring and recording world history while forging connections across borders.
Open factionArchive section
Other
The Warmongers
Arguably the most traditional of Urgir's council factions, the Warmongers prefer physical solutions to problems — especially violent ones — and argue that hesitation and needless diplomacy are behind many of Belkzen's failings.
Open factionThe Reverent
Formed from representatives of various religions in Urgir — holy, unholy, and otherwise. Despite their differences, they share an interest in strengthening the orc people.
Open factionThe Provident
A faction representing Urgir's common orc hunters and raiders. The Provident supports a balance of power between the holds and opposes any move it feels would disrupt this.
Open factionThe Jobbers
An up-and-coming faction in the politics of Urgir representing the city's new merchant class. They favor policies that enrich business and are often accused of dismissing tradition.
Open factionOprak
A militaristic hobgoblin nation led by General Azaersi, always looking to build alliances lest their neighbors try to test them.
Open factionThe Blackjackets
One of Druma's most famous mercenary outfits, known for their tight discipline. The Black Jackets are Druman mercenaries focused on their pay and employers.
Open factionGolden Wheel Trading Company
A relatively small mercantile conglomerate operating trade routes in and around Nirmathas, to the south of Belkzen.
Open factionProphets of Kalistrade
Merchant-mystics of Druma eager to develop Belkzen's markets and consumer demand, though few kalistocrats risk traveling to Belkzen themselves.
Open factionThe Aspis Consortium
A cutthroat commercial organisation always seeking fresh recruits willing to bend the rules.
Open factionEsoteric Order of the Palatine Eye
Ustalavic occult scholars who are rarely granted safe passage into Belkzen.
Open factionKellid Followings
Communities to the north, near the Realm of the Mammoth Lords, with much to gain from safer trade routes through Belkzen.
Open factionArchive section
Orc Holds
Empty Hand Hold
Led by Ardax the White-Hair, this hold rules Urgir, the capital of Belkzen, and controls much of the region's trade. It is the most powerful hold in the nation.
Open factionDeath’s Head Hold
The hold surrounding and guarding Urgir, closely allied with Ardax’s Empty Hand Hold.
Open factionBurning Sun Hold
Adopted the worship of Sarenrae decades ago and challenges some of Belkzen's crueler stereotypes and traditions, while remaining combat-ready.
Open factionGutspear Hold
Currently without a fixed territory of its own after being displaced from the Darklands access point of Deepgate.
Open factionUnbroken Horn Hold
A powerful hold that has long ruled the mountain stronghold of Wyvernsting, a strategic city known for its blacksmiths and megafauna stables.
Open factionStorm-Screamers of Rull
A nomadic hold of druids, hunters, and guides renowned for their mastery of weather and wildlife. They welcome the annual floodwaters and watch over the migrating aurochs herds each year.
Open factionCleft Head Hold
Holds a fortified stronghold near the border with Ustalav.
Open factionBloodied Gauntlet Hold
Once devoted to the god Gorum, this hold has been left without clear spiritual direction since his death and is searching for new purpose.
Open factionWingripper Hold
Known for training and riding wyverns, and allied with the Unbroken Horn Hold.
Open factionDeath Tower Hold
A hold devoted to unusual and unsettling religious practices, currently overseen by its high priest.
Open factionOne Eye Hold
A Darklands-descended people holding territory in the industrial town of Blisterwell, locked in a long-running rivalry with the Haskodar Hold for control of the settlement.
Open factionHaskodar Hold
Emerged in Blisterwell a few decades ago and has steadily claimed more of the town, contesting the One Eye Hold for control.
Open factionIce Tooth Hold
A northern hold that rarely engages in Urgir politics, focusing instead on hunting, training megafauna, and trading with Kellid neighbors.
Open factionDrowning Sand Hold
Navigates the treacherous quicksand of the Dirt Sea with skilled catamarans, earning coin by ferrying travelers across the badlands.
Open factionArchive section
Uncategorized
Blue-Marked Tooth Fairies
The Blue-Marked Tooth Fairies are a faction characterized by blue tribal tattoos that mimic the markings of the Bloodied Gauntlet hold. They are believed to have arrived with or followed this hold, creating a conflict with the unmarked tooth fairies, who are considered local.
Open factionDeath's Head Hold
Controls the territory surrounding Urgir and acts as a de facto guardian force for the capital. A close ally of the Empty Hand Hold.
Open factionGoblins
People whose social standing and acceptance Fizzik sought to improve through notable deeds, scholarship, and friendship.
Open factionLastwall
Lastwall was a nation whose patron was Iomedae. Before its fall, its Knights of Ozem increasingly became enemies of Belkzen’s Orcs and neglected the danger in Gallowspire.
Open factionOrc Scouts
Also known as Orc Scouts
Several Orc Scouts left camp and did not return after several days. They failed to report to Kestrel, who was unaware of their whereabouts.
Open factionThe Aspis Consortium
A cutthroat trade company always in need of fresh recruits — ideally operatives who don't mind bending a few rules to maximize profit.
Open factionThe Esoteric Order of the Palatine Eye
A secretive organization of scholars and historians based in Ustalav, delighting in all things occult. Belkzen has rarely permitted its agents safe passage, though its members are drawn by the region's buried history and mysteries.
Open factionThe Group
The Group included Vaska, Fizzik, Gurnak, Klein, and Vanna, operating from Torrentmoot. Ardax directed worried parents to them when Kar, Xan, and Ilo went missing.
Open factionThe Pathfinder Society
A famous organization of field agents dedicated to exploring and documenting the world's history, always eager to build connections and forge new alliances. The Pathfinder Society includes Davor, a member for almost ten years who described himself as a scholar and said he owed much to the Society.
Open factionUnmarked Tooth Fairies
The Unmarked Tooth Fairies were a local group involved in a gang war with Blue-Marked Tooth Fairies associated with the Bloodied Gauntlet. They carried pliers and blades made from tusks.
Open factionKnights Of Ozem
The Knights of Ozem were predecessors of the Knights of Lastwall and were part of Taldor’s army during the Shining Crusade. They called on Aroden’s herald, Arazni, to fight Whispering Tyrant.
Open factionTaldor
During the Shining Crusade, Taldor sent a large army that included the Knights of Ozem. The Knights of Ozem later became the Knights of Lastwall.
Open factionTar-Baphon's Undead Hordes
At Torrentmoot, quarrelling among those gathered made them easy prey for Whispering Tyrant and his undead hordes.
Open faction