Blood ties, sworn oaths & war banners

Factions

The holds, groups, alliances, and rival powers already shaping the story.

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Allies

01

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Friendly

05

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Other

11
Council Factionactive

The Warmongers

Arguably the most traditional of Urgir's council factions, the Warmongers prefer physical solutions to problems — especially violent ones — and argue that hesitation and needless diplomacy are behind many of Belkzen's failings.

Open faction
Council Factionactive

The Reverent

Formed from representatives of various religions in Urgir — holy, unholy, and otherwise. Despite their differences, they share an interest in strengthening the orc people.

Open faction
Council Factionactive

The Provident

A faction representing Urgir's common orc hunters and raiders. The Provident supports a balance of power between the holds and opposes any move it feels would disrupt this.

Open faction
Council Factionactive

The Jobbers

An up-and-coming faction in the politics of Urgir representing the city's new merchant class. They favor policies that enrich business and are often accused of dismissing tradition.

Open faction
Nationactive

Oprak

A militaristic hobgoblin nation led by General Azaersi, always looking to build alliances lest their neighbors try to test them.

Open faction
Mercenary Companyactive

The Blackjackets

One of Druma's most famous mercenary outfits, known for their tight discipline. The Black Jackets are Druman mercenaries focused on their pay and employers.

Open faction
Mercantile Guildactive

Golden Wheel Trading Company

A relatively small mercantile conglomerate operating trade routes in and around Nirmathas, to the south of Belkzen.

Open faction
Mercantile Guildactive

Prophets of Kalistrade

Merchant-mystics of Druma eager to develop Belkzen's markets and consumer demand, though few kalistocrats risk traveling to Belkzen themselves.

Open faction
Trade companyperipheral

The Aspis Consortium

A cutthroat commercial organisation always seeking fresh recruits willing to bend the rules.

Open faction
Secretive occult orderperipheral

Esoteric Order of the Palatine Eye

Ustalavic occult scholars who are rarely granted safe passage into Belkzen.

Open faction
Nationactive

Kellid Followings

Communities to the north, near the Realm of the Mammoth Lords, with much to gain from safer trade routes through Belkzen.

Open faction

Archive section

Orc Holds

14
Orc Holdactive

Empty Hand Hold

Led by Ardax the White-Hair, this hold rules Urgir, the capital of Belkzen, and controls much of the region's trade. It is the most powerful hold in the nation.

Open faction
Orc holdactive

Death’s Head Hold

Death’s Head HoldThe Orc Holds

The hold surrounding and guarding Urgir, closely allied with Ardax’s Empty Hand Hold.

Open faction
Orc Holdactive

Burning Sun Hold

Adopted the worship of Sarenrae decades ago and challenges some of Belkzen's crueler stereotypes and traditions, while remaining combat-ready.

Open faction
Orc Holdactive

Gutspear Hold

Currently without a fixed territory of its own after being displaced from the Darklands access point of Deepgate.

Open faction
Orc Holdactive

Unbroken Horn Hold

A powerful hold that has long ruled the mountain stronghold of Wyvernsting, a strategic city known for its blacksmiths and megafauna stables.

Open faction
Orc Holdactive

Storm-Screamers of Rull

A nomadic hold of druids, hunters, and guides renowned for their mastery of weather and wildlife. They welcome the annual floodwaters and watch over the migrating aurochs herds each year.

Open faction
Orc Holdactive

Cleft Head Hold

Holds a fortified stronghold near the border with Ustalav.

Open faction
Orc Holdactive

Bloodied Gauntlet Hold

Once devoted to the god Gorum, this hold has been left without clear spiritual direction since his death and is searching for new purpose.

Open faction
Orc Holdactive

Wingripper Hold

Known for training and riding wyverns, and allied with the Unbroken Horn Hold.

Open faction
Orc Holdactive

Death Tower Hold

A hold devoted to unusual and unsettling religious practices, currently overseen by its high priest.

Open faction
Orc Holdactive

One Eye Hold

A Darklands-descended people holding territory in the industrial town of Blisterwell, locked in a long-running rivalry with the Haskodar Hold for control of the settlement.

Open faction
Orc Holdactive

Haskodar Hold

Emerged in Blisterwell a few decades ago and has steadily claimed more of the town, contesting the One Eye Hold for control.

Open faction
Orc Holdactive

Ice Tooth Hold

A northern hold that rarely engages in Urgir politics, focusing instead on hunting, training megafauna, and trading with Kellid neighbors.

Open faction
Orc Holdactive

Drowning Sand Hold

Navigates the treacherous quicksand of the Dirt Sea with skilled catamarans, earning coin by ferrying travelers across the badlands.

Open faction

Archive section

Uncategorized

13
Factionactive

Blue-Marked Tooth Fairies

The Blue-Marked Tooth Fairies are a faction characterized by blue tribal tattoos that mimic the markings of the Bloodied Gauntlet hold. They are believed to have arrived with or followed this hold, creating a conflict with the unmarked tooth fairies, who are considered local.

Open faction
Orc Holdactive

Death's Head Hold

Controls the territory surrounding Urgir and acts as a de facto guardian force for the capital. A close ally of the Empty Hand Hold.

Open faction
Factionactive

Goblins

People whose social standing and acceptance Fizzik sought to improve through notable deeds, scholarship, and friendship.

Open faction
Factionactive

Lastwall

Lastwall was a nation whose patron was Iomedae. Before its fall, its Knights of Ozem increasingly became enemies of Belkzen’s Orcs and neglected the danger in Gallowspire.

Open faction
Factionactive

Orc Scouts

Also known as Orc Scouts

Several Orc Scouts left camp and did not return after several days. They failed to report to Kestrel, who was unaware of their whereabouts.

Open faction
Mercantile Guildactive

The Aspis Consortium

A cutthroat trade company always in need of fresh recruits — ideally operatives who don't mind bending a few rules to maximize profit.

Open faction
Scholarly Orderactive

The Esoteric Order of the Palatine Eye

A secretive organization of scholars and historians based in Ustalav, delighting in all things occult. Belkzen has rarely permitted its agents safe passage, though its members are drawn by the region's buried history and mysteries.

Open faction
Factionactive

The Group

The Group included Vaska, Fizzik, Gurnak, Klein, and Vanna, operating from Torrentmoot. Ardax directed worried parents to them when Kar, Xan, and Ilo went missing.

Open faction
Scholarly Orderactive

The Pathfinder Society

A famous organization of field agents dedicated to exploring and documenting the world's history, always eager to build connections and forge new alliances. The Pathfinder Society includes Davor, a member for almost ten years who described himself as a scholar and said he owed much to the Society.

Open faction
Factionactive

Unmarked Tooth Fairies

The Unmarked Tooth Fairies were a local group involved in a gang war with Blue-Marked Tooth Fairies associated with the Bloodied Gauntlet. They carried pliers and blades made from tusks.

Open faction
Factionactive

Knights Of Ozem

The Knights of Ozem were predecessors of the Knights of Lastwall and were part of Taldor’s army during the Shining Crusade. They called on Aroden’s herald, Arazni, to fight Whispering Tyrant.

Open faction
Factionactive

Taldor

During the Shining Crusade, Taldor sent a large army that included the Knights of Ozem. The Knights of Ozem later became the Knights of Lastwall.

Open faction
Factionactive

Tar-Baphon's Undead Hordes

At Torrentmoot, quarrelling among those gathered made them easy prey for Whispering Tyrant and his undead hordes.

Open faction