Regions, settlements & horizons
Locations
Explore the places recorded throughout Rise of the Runelords.
Where the story is moving
The Current Chronicle
The campaign’s heartland and the places already shaping the party’s path.
Location
Adjoining Chamber
The adjoining chamber is furnished with scattered horsehide and doghide rugs, an impressive collection of horseshoes mounted on the wall, a racked padded chair beside a rickety desk, and a stained bed with a carved headboard.Open locationLocation
Adjoining Spellcaster’s Room
A connecting door opened onto the room, where a spellcaster stood behind three identical images of herself.Open locationLocation
Ancient Thassilonian Ruins
Ancient Thassilonian Ruins are a constructed area unlike anything else in Sandpoint, reached through a broken-bricked side tunnel.Open locationLocation
Basement
Basement beneath Sandpoint Glassworks; the underground level of the Kaijitsu glass factory. - It has tight, narrow corridors and connecting passages, and concealed panels. - A small office has a strong smell of alcohol and many emptied bottles. A hollow wall leads to it. - Rooms in the basement are…Open locationLocation
Bedchamber And Study
This large chamber serves as both a bedchamber and study.Open locationLocation
Bottled Solutions
This cluttered shop is filled with shelves upon shelves of bottles , bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air.Open locationLocation
Butcher Room
The butcher room lay behind the last unlocked door on the upper level; its walls and ceiling bore hooks and crates holding badly smoked meat.Open locationLocation
Carpenter's Guild
The vast majority of the buildings in Sandpointwere erected by members of the town's large and eternally busy Carpenter's Guild.Open locationLocation
Catacombs Of Wrath
Catacombs Of Wrath of Wrath is a subterranean funerary complex beneath Sandpoint, currently off-limits due to a mayoral decree until deemed safe.Open locationLocation
Catacombs
The Catacombs are smuggler caves located beneath the Glassworks.Open locationLocation
Cave Entrance
Entrance to the Smuggler Caves Beneath The Glassworks.Open locationLocation
Cave On The Cliff Above The Water
Scout and entry point.Open locationLocation
Cave
A cave held dozens of dead seabirds, ospreys, and six goblins, all reduced to skin and bones as though their organs and muscles had been drained away.Open locationLocation
Cavern
The floor is polished and smooth, with a thick curtain of vines and nettles over a wide opening overlooking the Parisian Gulf.Open locationLocation
Chamber With Walls Plated In Red Metal
The Chamber With Walls Plated In Red Metal is a spherical room with a diameter of approximately 15 feet and no floor.Open locationLocation
Clean, Brightly Lit Bedroom
A clean, brightly lit bedroom has spartan furnishings, an everlight crystal on its nightstand, a small food locker, and several books.Open locationLocation
Cluttered Chamber
The floor is covered with crumbling remains of chairs and a long table.Open locationLocation
Courthouse
The courthouse features large steps capable of accommodating hundreds.Open locationLocation
Courtyard
Open Courtyard with tenacious clumps of partially trampled grass, hard-packed ground stained with blood, and furrows in the earth.Open locationLocation
Cracktooth's Tavern
A particular favorite of patrons of the Sandpoint Theater, Cracktooth's Tavern is always full after the latest show at the nearby playhouse lets out.Open locationLocation
Dongun Hold
Origin of the broken hammer gun identified by Esquik.Open locationLocation
Fatman's Feedbag
Fatman's Feedbag is Sandpoint's most notorious tavern, situated by the docks adjacent to The Pixie's Kitten.Open locationLocation
Fogscar Mountains
The Fogscar Mountains lie to the north.Open locationLocation
Freezing Burial Chamber
The Freezing Burial Chamber is a cold chamber featuring eleven five-foot-wide open pit graves, each covered by wooden lids, beneath a vaulted ceiling approximately 20 feet high.Open locationLocation
General Store
Owned and operated by VEN VINDER (male human trader) and his family, Sandpoint's oldest and best-stocked General Store has a little bit of everything: farm equipment, weapons, tack, tools, furniture, food, and even homemade pies baked by Ven's wife SOLSTA (female human housewife).Open locationLocation
Goblin Squash Stables
The sign above this door perpetuates the greatest fears of the lowly goblin - being trampled underfoot by a horse.Open locationLocation
Golemworks
Golemworks is in Magnimar, where a professor had been working with Cerith Ferror.Open locationLocation
Gorvi's Shack
This dilapidated shack is home to one of Sandpoint's few half- orcs, a fat, heavily tattooed lummox named GORVI(male dromaar dungsweeper).Open locationLocation
Grocers' Hall
This building's facade is open to the air where it faces the market.Open locationLocation
Hallway
A narrow, short Hallway with a single door at its end and standing light.Open locationLocation
Hannah's
While Abstalar Zantus does his best to take care of Sandpoint's truly sick and needy, he can't help everyone.Open locationLocation
Hot Chamber
A hot chamber contains a long fire pit, golden candles that burn without melting, and an immense seven-pointed star carved into the wall.Open locationLocation
House of Blue Stones
This stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats.Open locationLocation
Janderhoff
Janderhoff is the great dwarven sky citadel of Varisia, a fortress city carved into the peaks of the Mindspin Mountains on the eastern edge of the region where Varisia gives way to the wild territories beyond.Open locationLocation
Junker's Edge
Garbage gathered by Gorvi's boys is routinely dumped over the edge of this cliff to gather on the beach below.Open locationLocation
Kaer Maga
Kaer Maga is a city that defies easy description, perched atop the Storval Rise on a cliff so sheer that the only conventional approach is a tunnel carved through the rock itself.Open locationLocation
Kintargo
Kintargo is a distant city known for its theater scene.Open locationLocation
Korvosa
Korvosa is the oldest and most formal of Varisia's great cities, a place that has spent generations convincing itself and everyone around it that it is something more than a colonial outpost clinging to the edge of a wilderness it has never fully tamed.Open locationLocation
L-Shaped Corridor
The L-shaped Hallway held stone doors carved with skeletons and a circular wall carving of a towering stack of gold coins.Open locationLocation
Latrine Chamber
Appearance: A small, foul-smelling room with a waste pit in the floor, rimmed with refuse.Open locationLocation
Lit Chamber
The Lit Chamber is a room lined with books, scrolls, bones, deformed creatures preserved in brine, taxidermied animals, and a bubbling blue fountain.Open locationLocation
Lived-In Bedroom
A lived-in one-person bedroom contained a rumpled, unmade bed, dirty clothes at its foot, and a half-eaten meal of bread and smoked salmon on the nightstand.Open locationLocation
Locksmith
A flamboyant dwarf named VOLIOKER BRISKALBERD (male dwarf locksmith) has owned and operated Sandpoint's locksmith business since the town's founding.Open locationLocation
Long-Sealed Passage
A long-sealed, dusty passage lies behind a coin-carved wall.Open locationLocation
Long Street
Long Street.Open locationLocation
Lower Level
The Lower Level begins beneath the fortress at the foot of stone stairs and is dark.Open locationLocation
Lower Shrine
The Lower Shrine is a desecrated complex of soot-covered stone, featuring defaced doorways and leaning statues of a robed man holding a book and glaive.Open locationLocation
Lucien's Room
Lucien’s Room is located within a tavern.Open locationLocation
Madame Mvashti's House
Madame Mvashti's House.Open locationLocation
Magnimar
Magnimar is a city of ambition and monuments, a place that has spent barely a century in existence yet carries itself with the confidence of something ancient.Open locationLocation
Mercantile League
This large building serves many purposes.Open locationLocation
Musty Bedroom
A faint musty odor fills this bedroom.Open locationLocation
Nettlewood
Nettlewood is a dense forest located north of Sandpoint, situated along the route to Thistletop.Open locationLocation
Nidal
Nidal is Lucien’s stated homeland and the land where Eliza's home of Pangolais is located.Open locationLocation
Nursery
Small wooden cages line the Nursery’s walls, each containing filthy straw.Open locationLocation
Oppara
Oppara was named by the Sandpoint Theater owner as a possible place to have Lucien perform.Open locationLocation
Orderly Room
The Orderly Room is clean and well organized, with a well-made bed to the north and a dresser to the southwest bearing papers weighted by a chunk of obsidian.Open locationLocation
Outbuilding
The outbuilding is located off the courtyard, featuring a badly boarded and nailed-shut door.Open locationLocation
Pillbug's Pantry
Nestled at the base of a cliff and tucked between several old tenements , nothing but a painting of a pillbug perched on a mushroom indicates this building is anything more than yet another home .Open locationLocation
Prison Chamber
The Prison Chamber is a large, abandoned prison facility featuring twenty cells.Open locationLocation
Quink's House
The sole occupant of this ancient building is an old man named BRODERT QUINK (male human theorist), a balding scholar of Varisian history and engineering.Open locationLocation
Red Dog Smithy
Named for its owner's affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut (male human grumpy smith).Open locationLocation
Refuse-Strewn Storage Area
Barrels and mounds of miscellaneous refuse fill this storage area, with junk taken from human villages piled against the walls.Open locationLocation
Riddleport
Riddleport is the northernmost of Varisia's major cities and the least interested in pretending to be respectable.Open locationLocation
Rings and Things
This squat stone building escaped the fire that ravaged northern Sandpoint, much to the relief ofits owner, a wildhaired jeweler named MAVER KESK (male human jeweler).Open locationLocation
Risa's Place
Risa's Place is a tavern operated by Risa Margravi, a female human old woman, for the first 30 years of Sandpoint's history.Open locationLocation
Room With Dog-Skin Furs
The chamber contains lumpy pillows and rumpled dog-skin furs, with a strong odor of vinegar brine and rotten flowers.Open locationLocation
Room With Goblin Drawings
The room features walls that are covered in crude drawings made of mud, blood, and paint.Open locationLocation
Room With Resting Mercenary
A one-person bedroom contained a rumpled, unmade bed, dirty clothing, and a half-eaten meal of bread and smoked salmon.Open locationLocation
Room With Surgical Tools
The room contains three low tables covered with saws, long-bladed knives, and other surgical or torture tools.Open locationLocation
Rovanky Tannery
LARZ ROVANKY (male human meticulous tanner) runs Sandpoint's tannery, situated at the edge oftown, with ruthless efficiency.Open locationLocation
Rubble-Strewn Chamber
A Rubble-Strewn Chamber with large mounds of debris; the west wall reveals a tunnel back toward the entrance.Open locationLocation
Ruby's Produce Stand
Ruby's Produce Stand is a market stall operated by Ruby, selling produce during the festival.Open locationLocation
Sandpoint Boneyard
Set in the shadow of the Sandpoint Cathedral and accessible via a gate to the north or from several doors leading into the Cathedral itself, this expansive cemetery overlooks the Turandarok River.Open locationLocation
Sandpoint Boutique
This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature.Open locationLocation
Sandpoint Cathedral
Easily the largest building in Sandpoint, Sandpoint Cathedral is also the town's newest structure.Open locationLocation
Sandpoint Garrison
The Sandpoint Garrison is a stone fortress that serves as Sandpoint's militia barracks and jail.Open locationLocation
Sandpoint Glassworks
One of the oldest industries in town, the Sandpoint Glassworks has been owned by the Kaijitsu family from the town's inception.Open locationLocation
Sandpoint Lumbermill
This long building was one oft he first to be built when Sandpointwas founded.Open locationLocation
Sandpoint Market
On most days, Sandpoint's marketplace is empty save for the odd group of children who enjoy using the wide-open area to play whistle ball or other games.Open locationLocation
Sandpoint Meat Market
Local butcher CHOD BEVUK (male human expert) runs the SandpointMeat Market.Open locationLocation
Sandpoint Savories
The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday.Open locationLocation
Sandpoint Shipyard
The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights , ropemakers , and sailmakers to work their trade in one of four dry docks right on the shore.Open locationLocation
Sandpoint Theater
The Sandpoint Sandpoint Theater is a massive playhouse financed by its owner, Cyrdak Drokkus, a male human actor and entrepreneur.Open locationLocation
Sandpoint Town Hall
The majority of the ground floor this two- story building consists of a meeting hall large enough to seat most of Sandpoint's adults, although town meetings have rarely been even half so well attended.Open locationLocation
Sandpoint
Sandpoint is a small but prosperous coastal town situated on the cliff-lined shores of the Varisian Gulf, at the mouth of the Turandarok River in the frontier region of Varisia. Home to roughly a thousand souls, it is a mosaic of native Varisians, Chelish settlers, Tian merchants, and wandering…Open locationLocation
Savah's Armory
Savah's Armory is a merchant workshop that buys, repairs, and sells weapons and mechanical pieces.Open locationLocation
Scarnetti Mill
Facts: - The building is owned by the Scarnettis, and local farmers supply all the flower and grain produced there. - Banny Harker is the foreman; he skims money and overcharges people who need the mill. Constantly worried and sneezing, Courrin Whesterwill manages it. - Marked logs sometimes arrive…Open locationLocation
Secret Chamber
A hidden stair near the latrine leads to the chamber.Open locationLocation
Showroom
Contains glassware for sale, including bottles, window panes, and glasswork art, as well as shop supplies.Open locationLocation
Shrine To Lamashtu
The Shrine To Lamashtu is a small underground shrine dedicated to Lamashtu, Mother of Monsters.Open locationLocation
Skull-Lined Chamber With A Circular Pool
Circular stone pool lined with polished human skulls on stone spikes; water ripples quietly.Open locationLocation
Slaughter Room
Facts: The Slaughter Room is a chamber strewn with shattered glass and butchered corpses; nine blood-covered Goblin Tribes laughed among the bodies.Open locationLocation
Smuggler Caves Beneath The Glassworks
Smuggler Caves Beneath The Glassworks are a series of underground caverns accessed through a single entrance.Open locationLocation
Smuggling Tunnels
Scout and guide.Open locationLocation
Soot-Caked Ruins
A tilted, soot-caked lower complex features defaced stone doorways, leaning statues of a robed man with a book and glaive, hidden passages, and sealed chambers.Open locationLocation
Statue Room
The Statue Room is a chamber filled with rubble, featuring a red marble statue of a beautiful yet monstrous robed woman.Open locationLocation
Storage Room
Narrator: in-world location summary.Open locationLocation
Storval Plateau
The Storval Plateau is the great elevated heartland of Varisia's interior, a vast and ancient tableland that rises abruptly from the lowlands of the coast and the river valleys below via a series of dramatic cliff faces known as the Storval Rise, whose sheer walls have served throughout history as both a natural boundary and a statement of geographic intent.Open locationLocation
Swallowtail Festival
The Swallowtail Festival was held in Sandpoint.Open locationLocation
Temple
Dark-water fonts are present within the temple.Open locationLocation
The Curious Goblin
The Curious Goblin is a bookshop marked by a hanging sign featuring a wide-eyed goblin reading an upside-down book nearly as tall as him.Open locationLocation
The Feathered Serpent
This cramped and cluttered shop, known as the Feathered Serpent, smells of a strange mixture of incense, spice, and dust.Open locationLocation
The Forest
A forest bordered The Road from which the fleeing goblins disappeared after the battle, leaving some stolen rations half-eaten behind.Open locationLocation
The Gatehouse
The gates were closed due to murders targeting wealthy individuals in the city.Open locationLocation
The Goblin Camp
Location: Beside The Road.Open locationLocation
The Hagfish
One of Sandpoint's most popular taverns, especially among fishermen and gamblers, the Hagfish is also Sandpoint's best bet for a good old-fashioned seafood meal.Open locationLocation
The Inn
The Inn in Magnimar was decent by local standards but not luxurious; its beds were not cleaned after every guest.Open locationLocation
The Old Light
The Old Light is one of Sandpoint's most visible and most debated landmarks, a crumbling tower of Thassilonian construction that rises above the western edge of town in a state of magnificent and ancient ruin.Open locationLocation
The Pixie's Kitten
Many of Sandpoint's crasser locals have a much more colorful name for this establishment, but Kaye Tesarani (female human madame) runs the town brothel, known as the Pixie’s Kitten, with class and distinguished grace.Open locationLocation
The Road
The journey was expected to take several days.Open locationLocation
The Rusty Dragon
This large structure is Sandpoint's oldest tavern, The Rusty Dragon, notable for the impressive (and quite rusty) iron dragon that looms on the building's roof, doubling as a lightning rod and decoration.Open locationLocation
The Tavern
Appearance: A halfling with a nurturing demeanor.Open locationLocation
The Varisian Restaurant
A traditional Varisian restaurant in Magnimar, it serves small meals in an elaborately presented, posh style without bread.Open locationLocation
The Way North
As with several other buildings in the vicinity, this one story structure was recently rebuilt after the Sandpoint Fire.Open locationLocation
The White Deer
A pair of wooden life- sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn, which commands an impressive view of the Varisian Gulf to the north.Open locationLocation
Thistletop
Thistletop is a fortress located north of Sandpoint, built atop the gigantic stone head of an ancient statue on an island off the coast.Open locationLocation
Throne Room
Throne Room.Open locationLocation
Torture Chamber
Six iron-doored cells line the southern wall of the Torture Chamber.Open locationLocation
Tower
The tower contains an open flight of wooden stairs rising to a trapdoor about 30 feet above, a bannister overlooking the sea and adjacent roof, and a smell of brine and pickles.Open locationLocation
Turandarok Academy
As families thronged to Sandpoint, the town founders quickly came to realize that they needed somewhere to handle the education of children, to house unfortunate orphans, and to busy older children and keep them from becoming delinquents.Open locationLocation
Two Knights Brewery
While Sandpoint's taverns offer a wide variety of spirits, they all proudly serve the mead, ale, and rum brewed here at the Two Knight Brewery.Open locationLocation
Valdemar Fish Market
Like the Grocer's Guild across the market, the facade of this long building is open to the air.Open locationLocation
Varisia
Varisia is a wild and storied land in the northwestern reaches of Avistan, a frontier region that has never quite submitted to the kind of order that nations further south take for granted.Open locationLocation
Ven Vinder's Stand
Ven Vinder's Stand is a market stall located in the festival square, specializing in cheese and related dairy items.Open locationLocation
Vernah's Fine Clothing
Vernah's Fine Clothing is a clothing shop located in Sandpoint.Open locationLocation
Wheen's Wagons
A sturdy man named BILIVAR WHEEN (male human artisan) owns this workshop.Open locationLocation
Workroom
The workroom adjoins the torture chamber.Open locationLocation
Cougar’s Creek
The killings investigated in Sandpoint took place near Cougar’s Creek. One survivor was tied to a chair and forced to watch two men be tortured and killed; he lost his sanity and was taken to a sanatorium.Open locationLocation
Foxclove Manor
Foxclove Manor is an abandoned noble manor southwest of Sandpoint, locally called the Misgivings and said to be cursed. Grayst Sevilla told Ruby that if she came to the Misgivings and joined his pack, he would end the harvest in her honor.Open locationLocation
Garrison
The garrison’s Basement contains the bodies of earlier murder victims, each with carved marks on their chests. Hemlock offered to show these bodies to the group and mentioned that another note with the same signature was found in a hidden pocket on one body.Open locationLocation
River Crossing
A watchman normally guarded the river crossing. When the group reached it on the way to Foxclove Manor, no watchman was present.Open locationLocation
Sanatorium Basement
The basement beneath the sanatorium, reached through a separate workers' entrance where oiled raincoats hang inside. Dr.Open locationLocation