From around the table
Sessions
Session recaps preserving what the party attempted, discovered, and changed.
Public campaign archive
20 sessions
Infiltration and Dark Confrontations
The adventurers stood at the edge of the southern Fangwood, supplies gathered and resolve firm.
Open sessionSecrets Beneath the Fort
The captured fort stood silent after the defeat of the trolls and their hounds, its dark corners whispering secrets of the vault Sireo had mentioned.
Open sessionEchoes of Fort Nunder
The dense Forest loomed around us as we chose to skirt the open ground on our way to Fort Nunder.
Open sessionHobgoblins and Wandering Trees
The kitchen of the reclaimed fort was filled with the scent of sandwiches being prepared by a one-legged halfling ranger, bloodied yet resolute.
Open sessionFortress of Fateful Encounters
The air was thick with tension as Fangwood Six descended into the fort's Basement, their mission clear: rescue a Cirieo Thessaddin prisoner and uncover the hidden Herbal Liquors.
Open sessionFort of Blood and Betrayal
The fort loomed ahead, a potential stronghold for Fangwood Six.
Open sessionFey Fort Frenzy
The dense Fangwood loomed around us, its shadows hiding both danger and opportunity.
Open sessionForest of Shadows and Secrets
In a burned clearing, two charred bodies hung high in a tree, remnants of a recent tragedy.
Open sessionMysteries of the Fangwood
The air was thick with the scent of blood and burnt leather as the party approached the cleared Fahrak Main Camp.
Open sessionThe Battle of Camp Red Jaw
The moon hung high as the party settled in for the night, choosing to rest rather than pursue the Hobgoblin Scout tracks Wren had discovered leading northeast.
Open sessionHidden Threats
The air was thick with tension as the party gathered their spoils from the captured Hobgoblin Mercenaries Tied To Molthune convoy: a seized wagon, a mule, provisions, and looted Fahrak gear.
Open sessionShadows of the Past
The ruined tower loomed in the Fangwood, a grim reminder of battles past.
Open sessionUndead Awakening and Blighted Foes
The air was thick with tension as Vendel Coldblade declared his intent to claim the Iomedae-Marked Items they had uncovered beneath the Xulgath Caverns.
Open sessionCaves of Shadows and Secrets
The flickering light of the campfire illuminated the rough stone walls of the cave, casting shadows that danced ominously as the party settled in for a much-needed rest.
Open sessionCradle of Stone
The air was thick with the sickening stench of xulgaths as The Party approached the Cradle of Stone, guided by Aubrin's reminder of the caves to the north.
Open sessionHobgoblin Shadows
The scent of damp earth mingled with the distant sounds of hobgoblins at work as we scouted south toward Phaendar.
Open sessionHaunted Paths and Uncovering Secrets
The flickering campfire cast shadows on the faces of The Party as they gathered, somberly discussing the fate of Mira, the girl they had rescued.
Open sessionSearch for Treasure and Safety
As evening settled over the camp, The Party returned from the Orchard, their arms laden with apples to replenish dwindling supplies.
Open sessionRefugees and Rising Chaos
The air crackled with tension as hobgoblins poured from a newly appeared magical stone tower, igniting Phaendar in chaos.
Open sessionFestival Revelry to Dire Conflict
The Phaendar Trading Company market festival buzzed with laughter and excitement, the air thick with the scent of food and the sounds of merriment.
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