Portrait of Vendel Coldblade
Player characters

Player character

Vendel Coldblade

Also known as Vendel

Vendel Coldblade — resilient combatant, healer, and supporter of allies. A man in his mid to late forties, Vendel Coldblade has dark, slicked-back hair reaching his nape, warm amber-brown eyes, and a neatly kept, close-cropped beard.

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The story so far

Biography

Character overview

Vendel Coldblade — resilient combatant, healer, and supporter of allies.
A man in his mid to late forties, Vendel Coldblade has dark, slicked-back hair reaching his nape, warm amber-brown eyes, and a neatly kept, close-cropped beard. A healed diagonal scar runs from above his left eyebrow across the bridge of his nose and onto his cheek. He carries a shield, wears attire adorned with symbols of protection and empowerment, and is often seen with a focused demeanor and commanding presence.

Vendel Coldblade wields a sword that shines with holy power, carries a holy symbol of Iomedae, and has a shield repaired by Gundugar Herdtender. He participates in a group of adventurers dedicated to protecting townsfolk and combating threats. At the Taproot Inn, he advanced into battle, was struck by a Fahrak, and continued fighting alongside his companions. He helped clear out looters and defend the injured. In Phaendar, he joined efforts to rescue townsfolk from Fahrak Scout chaos, empowered Wren’s bow at Fender’s Bridge, and healed Bruneg after the battle against the Ibzairiak Legion. He remained with Main Camp’s adepts, supporting and organizing refugees, and took part in gathering resources and salvaging items for survivors.

After searching for a missing father, Vendel recognized a game trail leading to dense brambles with large, ripe red berries. He identified them as edible and sweet. Bramble Lashes attacked while the party gathered berries; after they were defeated, Vendel helped harvest the berries and returned to Camp with provisions. He led a Camp team known as “Vendel’s team” and fought alongside The Party. At Kellogg’s cabin, he worked to keep Bruneg standing; after Finnetharyn Fimbleshanks revived Bruneg, Vendel killed the leopard Pilla. At Gristledown, he released positive magic that scorched four Bloody Skeletons and later destroyed the last one. With Gundugar Herdtender, he examined two sick workers, identified fever, vomiting, and dehydration as an infection of unknown source, and isolated them in a separate shelter. He helped keep spirits up in Camp during the rain and aftermath, gathered firewood, and struck a Hobgoblin with magic in a patrol fight. Refugee tales presented him as the terror of Mitflits.

Vendel conjured a floating magical weapon during a battle with reptiles and xulgaths. After a hidden spear trap and ambush, he healed Finnetharyn Fimbleshanks and treated The Party’s wounds multiple times, sometimes healing multiple allies at once. He struck a xulgath and shifted his guidance to another ally during the leader’s defeat. He experienced a vision-like warning of impending pain or tragedy beyond a hidden Small Underground Chamber and told the others, “something terrible is in there.” He said he could take actions that “involve [his] mind,” referring to “whispers of weakness.” A nearly invisible Gelatinous Cube swallowed him, trapping and paralyzing him so he could not move or breathe. While trapped, he probed it with his mind and found it had no special weakness but very poor reflexes; he remained paralyzed until it was destroyed. Afterward, he saw a nearly destroyed skeleton in a breastplate bearing Iomedae’s holy symbol and concluded the figure may have been an Iomedaean champion. He took possession of Iomedaean-marked items found beneath the xulgath Caverns, believing they had been left for him, and left a breastplate behind because of carrying limits. He meditated on the items, arranged a proper burial for a fallen Iomedaean champion, and later remained in a trance communing with his goddess.

During the smithy ambush, Vendel advanced and cast a runic enhancement on Bruneg’s morningstar. He identified the attackers as undead and warned that force magic was effective against them. He later magically enhanced his own hatchet and defeated the final skeleton despite its resistance to slashing. He gathered green wood and wet branches for Fangwood Six’s Camp stores. In a cave fight, he supported The Party with magic and healed Bruneg, enabling him to return to the fight. After an encounter with a boar, he identified a Magical Ring as an item granting extra vitality. In a skirmish with York, he knocked the centaur down, but his additional magic failed to stop him. Asked who should attempt to remove the boar’s ring, Vendel spoke with expertise. After the scout alarm, he laid battle magic on Bruneg’s gear at the Stair-Top Choke Point, healed Bruneg’s wounds from the stair crush, healed Finnetharyn Fimbleshanks, and revived Arsène. An opening attack of his failed to connect, and his spiritual weapon killed one of Camp’s beasts.

Vendel traveled with The Party and slept through the night while the others kept watch. At Fort Ristin, his magic heavily struck a debilitated korred, and he helped bring down another battered korred in the courtyard. Traveling with Fangwood Six as they cleared the fort, he was snapped at by a trollhound that turned from Bruneg and was seized by an animated taxidermy bear in the forge room. In the throne room, he heavily healed Bruneg and rattled Halk with a threat. Halk’s oppressive magic slowed Vendel for one round; Vendel answered with killing magic that froze Halk’s left side solid and shattered it into ice, dropping the korred warlord. In the fort’s lower Main Hall, a wasp swarm stung Vendel and Gundugar Herdtender with venomous bites during the construct battle; Vendel helped bring the construct down. In an upper room, he healed Bruneg after an axe-wielding Fey left him near collapse. Its reactive swing missed Vendel, and after The Party weakened and left the creature helpless, Vendel ended the fight by cutting its throat.

Vendel traveled with Fangwood Six toward Fort Trova-Lay, carrying a shield and serving as a source of healing. While approaching through the fort, he collided with Bruneg, loudly alerting the defenders, and was wounded by a hobgoblin’s arrow. He empowered himself, attacked a flanked eagle, raised his shield, and struck another eagle. In the cage room, a specter attacked Arsène and Bruneg; Vendel released healing energy through the room, restoring both allies and harming the specter. At Fort Trevely, he slowed a troll with a spell at the kennels and backed away without leaving Finnetharyn exposed. He maintained the spell, moved behind Gundugar, raised his shield, and healed Bruneg while holding the troll in place. During the pause after the fight, he treated several companions’ wounds and his own, including Finnetharyn. In the forge, he attacked a creature with holy power, visibly harming it. He later attacked a foe, raised his shield, and continued attacking as he moved toward the fight. Against a spellcaster, he sent a cone of weapon-like force toward him, avoiding Nova and injuring their foe.

During the fight in the tower, Vendel kept his shield raised while Bruneg tended his wounds. His wounds continued healing as the fight went on; he moved and healed Finn. When the dragon remained outside the tower, Vendel stayed in place and raised his shield. He then cast Spiritual Armament, which struck the dragon, sustained it, and cast Moonlight Ray, which also struck. He healed Arsène and raised his shield.

Vendel’s weapons and armor rattled as he approached the hobgoblin camp. He used an ability against the dancing woman, who called him a “feisty bastard” and said he would dance with her soon. He later cast the power of the moon on her and tried to strike her, but missed. He also used Divine Breath against her before missing with another strike. At the deserters’ camp, he stayed back after noticing the noise his gear made, and healed Arsène during the fight. Wren said Vendel had overseen preparation of the refugees’ medicine; Vendel swore on Iomedae that drinking it would not make them explode. Arden told Vendel and two others to make sure Wren did not get hurt.

  • He has demonstrated offensive and healing magic, including holy power, positive magic, force magic, a spiritual weapon, the power of the moon, and Divine Breath.
  • He has used runic enhancement on Bruneg’s morningstar and magical enhancement on his own hatchet.
  • He has used magic to slow a troll and has probed a Gelatinous Cube with his mind, discovering its poor reflexes and lack of a special weakness.
  • He has been swallowed and paralyzed by the Gelatinous Cube until it was destroyed; his additional magic failed to stop York, and his strikes against the dancing woman missed.
  • Vendel has fought alongside The Party and Fangwood Six in defenses, patrols, cave and fort battles, and efforts to protect townsfolk and refugees.
  • He has healed and supported companions including Bruneg, Wren, Finnetharyn, and Arsène, and helped organize, provision, and maintain Camp.
  • He has examined sick workers with Gundugar, isolated them in a separate shelter, and arranged a burial for a fallen Iomedaean champion.
  • He has gathered berries and Camp firewood, identified a magical ring, and carried out resource gathering and salvage for survivors.