The chronicle record
The party begins their day in Sandpoint, facing new threats and preparing for action.
Sheriff Hemlock arrives with Shalelu, warns of organized goblin activity — Hemlock requests the party stay in Sandpoint to maintain order.
Hemlock offers the party deputy positions with pay — Esquik and Lucien accept, receiving five silver pieces a day and The Watch.
Eliza and Ruby visit a bereaved woman — Eliza reluctantly agrees to accompany Ruby.
Cerith Ferror is gifted a trout by a shopkeeper — she discovers a Spellbook at The Curious Goblin but cannot afford it; shopkeeper Chask holds it for her.
Lucien performs a humorous song at dinner — earns applause and future performance invitations.
The party patrols Sandpoint; Esquik flees from Sara Beck at The Pixie's Kitten — Lucien stays to socialize while Ruby carries Esquik back to The Rusty Dragon.
The next morning, the party finds Ameiko missing and a note from Tsuto — hints at their father's connection to the goblin troubles.
Open items: Investigate Sandpoint Glassworks — Cerith Ferror; Check on Ameiko Kaijitsu safety — Ruby; Retrieve the Spellbook — Cerith Ferror.
TODO: Prepare for Sandpoint Glassworks visit; Investigate goblin activities; Find Ameiko.
Session 4. Played on 2026-06-19.
Across the chronicle