The story so far
Biography
Character overview
Lexx Rennde is a glowing Hellbreaker whose painting and magic have marked her travels with The Party.
Lexx Rennde has warm, sun-browned skin, with iridescent flecks shimmering across her torso and bare midriff. Faint luminous markings cross her cheeks and body, and a glowing sigil rests at the base of her throat. Her long, wavy hair is streaked with electric blue, violet, and magenta, and floats as if moved by an unseen wind. She wears blue-and-purple robes over a bright top and low-slung trousers, with belts and a fitted sleeve on one forearm. She carries an extensive painting kit and has held a slim wand from which violet magic curled.
Lexx traveled with The Group toward Saringallow. In Breachill, she painted a mural while Khar’gan held her against a wall, splashed pink paint over him, and ran when he objected. At Caden’s Keg, she fell while crossing a table and gave a magically embellished account of the Battle of Breachill. The tavern keeper praised her storytelling and gave her two healing potions. She then painted Shelyn on the Shelyn’s Smile building. During the journey, her markings briefly lit up; at Ethran’s request, she used magic to look more ordinary. In Draymoor, she identified the ferry attackers as zombie giant bats, healed Khar’gan, and summoned a painted skeletal guardian that grounded one. She later wandered into a boathouse wall and crossed the Conerica River with Samantha’s help.
In Saringallow, Lexx found paid work painting a merchant’s stock. At the warehouse, she covered Samantha in glowing diabolic symbols with magic, visibly shaking one attacker. She painted Bromli red to make him appear badly wounded for the River ambush. Aboard the supply ship, she conjured a spectral hand that seized the captain by the throat; the captain hacked it apart. Lexx identified the animated armor as a mindless construct and helped Hugh line up a strike against it. After Hugh destroyed it, a linked magical blast erupted below deck and fire spread through Target Ship. During the rescue, Lexx suppressed most of the remaining fire, helped salvage cargo, and jumped into the water to leave the wreck. On shore, she finished a large crocodile with magic.
At the Water Spout Inn, Lexx pointed out that the men claiming to be militia did not look like soldiers. When they attacked, her magic caught several enemies. She later dulled her appearance while The Group disguised itself and presented Bromli and Samantha as prisoners. After the deception was exposed, she laid hostile magic across the approach to the ship. She identified the chamber’s creature as an insidiator devil, recognized an infernal aura around Captain Bane, and blasted Bane and a nearby marine with disorienting color. When Khar’gan neared collapse, she healed him and then supported Hugh’s attack on Bane.
During the journey to Vordia, Lexx painted pro-Hellbreakers League messages, first hiding them from the road and then putting them on visible surfaces, including a large roadside boulder. At Bright Embers Orphanate, she used occult insight against the toy-box haunt and identified the lullaby-haunt’s source in the children’s fear of enforced darkness. She weakened it with occult power and hugged the crying Attic Whisperer, leaving it confused and slowed. In Vordia, she painted Hellbreaker propaganda on town walls, drawing attention from some younger townsfolk and resentment from others. In Fernsby, she identified sinuous impressions as marks left by large snakes and followed the trail into the woods. Near the ravine, she recognized goblin snakes and destroyed a wounded one with a spell. She restored Khar’gan’s strength, permanently dazzled a viper climbing toward her, and helped kill the final goblin snake.
In Stumpfield, Lexx painted the communal sculpture’s face in vivid colors, then expanded her contribution into a display with Hellbreaker imagery and rose patterns. In Umok, boarhounds gathered around her seeking attention, and she argued that the burned goblin had been attacked rather than caused the fires. She repeatedly doused the forest fire with water and helped Kuippana suppress it. Afterward, she painted Hellbreakers League fighting hellhounds and led the group along the mountain path to the Sister of the Golden Erinys. Outside the mission, she shielded Kracka and attacked a sister with mental energy. Inside, she reinforced her shield, attacked with an imaginary weapon, blocked a sister’s damaging blow, shielded Mielikki, healed Khar’gan, soothed Kracka’s lingering mental pain, and doused him with protective water. In Sister Endreah’s study, Lexx identified the avian devil as a scribe and junior scholar capable of frightening and silencing others. The devil shushed and frightened Lexx before she guided Khar’gan. Sister Endreah struck Lexx twice, critically injuring and knocking her unconscious; Lexx stabilized herself.
At the Lucent Mission, Lexx was knocked unconscious in the fighting and later stabilized. After Sister Endreah described Viro Ahala, Lexx sketched him in her book. She told Endreah The Group had been asked not to kill anyone. In Umok, she declined an offered improvement to a melee weapon, saying she expected to rely on her melee magic. At the petrified stump, Lexx identified the differently colored devil as more powerful than the others and urged The Group to kill it first. She shielded herself and struck it with magic, later destroyed another devil, and caused a badly hurt devil to explode with a burst of magic. She judged the ritual work at the stump far smaller than the ritual described by the Golden Irines’ sister and suggested it might be a practice attempt. She showed Zagnub her Sketch Of The Armored Man, painted a crescent on Kracka’s shield that could be read as a moon or banana, and, when asked what she wanted from the armored man, painted him being hit with a hammer. During a discussion of the Isgeri Slayers, she described another way to stage a scene. At The Group’s The Camp, she summoned multicolored crows against a Slayer and aided Khar’gan with guidance; later, she struck a Slayer with a bolt of shadow that disintegrated him. In the fight with the Isgeri Slayers, she used Imaginary Weapon, which she also called Painted Weapon. Afterward, she used Painted Brush, later restored Samantha’s mind, and used Painted Brush again.
Before The Group returned to Thorn Grip, Lexx referred to her carefully painted picture of the Viro Ahala. At Thorn Grip, she offered to carry the crystal talisman. When Braknap needed to mark sites on the map, she unpacked her kit, gave him a paintbrush, and showed him how to use it. She declined his offer to trade a lizard for the kit, pointing to Khar’gan as one she already had. At Little Tree, a bear caught her in its arms; she escaped with Samantha’s help, then used magic to protect herself and guide Khar’gan. As the tree’s magic changed her size, she became tiny; when Kuippana and Khar’gan ended the effect, she grew larger than Samantha and fell onto her. Lexx agreed to carry the Spacious Pouch and painted it so its ownership would be recognizable. Khar’gan carried her away from The Hungry Hole. At Moss Pond, she identified the portal to the Plane of Wood and used her occult knowledge to weaken its connection.
Powers/limits
- Uses magic in combat, including psychic energy, shadow, color, water, Painted Weapon, and Imaginary Weapon.
- Uses shields and magic to protect allies, heal them, restore Samantha’s mind, and aid attacks.
- Can summon creatures, including a painted skeletal guardian and multicolored crows.
- Uses occult knowledge to identify supernatural threats and weaken a haunt and the connection of a portal to the Plane of Wood.
- Uses magic to alter her appearance and affect how others appear.
- Was knocked unconscious in fighting and stabilized herself.
Story uses
- Paints murals, propaganda, sketches, tactical images, and recognizable markings on objects.
- Tells embellished stories and offers ideas for staging a scene.
- Supports allies and disrupts foes with magic in combat.
- Uses painting and magic to shape how others and objects are perceived.
